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Détails du Jeu - Arcade Game Construction Kit
Cover de Arcade Game Construction Kit
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Arcade Game Construction Kit

Date de sortie : 31 décembre 1988

Plateformes : Commodore C64/128/MAX

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Résumé : Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by BrÞderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play.

Included Games
AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian.
KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives.
ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives.
MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai.
GERG'S ADVENTURE (designed by Gregory Hammond) -- You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level.
SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.

Genres : Platform, Arcade

ThĂšmes : Action, Fantasy, Horror, Sandbox

Développeur : BrÞderbund Software

Éditeur : Brþderbund Software

Modes de jeu : Single player

Perspectives du joueur : First person, Third person, Side view

Languages : Aucune langue disponible

Classifications d'Ăąge : Aucune classification d'Ăąge disponible

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