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Détails du Jeu - Indianapolis 500: The Simulation
Cover de Indianapolis 500: The Simulation
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27 Janvier 2026 Ă  21:54
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Indianapolis 500: The Simulation

Date de sortie : 31 décembre 1989

Plateformes : DOS, Amiga

EAN Code-barres :

Aucun code-barres disponible pour ce jeu

Note :

★★★★☆ (13 votes)

Histoire : There are also practice and qualifying settings. Practice enables car setups to be altered and tested in real time. Choosing not to participate in the qualifying session results in one starting at the back of the field. The qualifying session requires four laps to be completed, with the mean value of the four lap times determining the qualifying position. No car damage can occur during a Practice session, although other cars may be present on the track and their wreckage remains on the track if the player's car collides with them at any point. Car damage can occur during qualifying sessions.
The cars one can drive are a yellow Penske-Chevrolet, a red Lola-Buick, or a blue March-Cosworth, with the Penske having the fastest default setup (but if one sets the car up well, any of the above racecars can compete effectively). Various settings can be changed during Practice from menus associated with Function keys F3–F10. One's own car is always numbered 17.
Indy 500's theme music was produced by Rob Hubbard, who at the time was new to Electronic Arts as a music director.

Résumé :

Genres : Racing, Simulator, Sport

ThĂšmes : Aucun thĂšme disponible

Développeur : Papyrus

Éditeur : Electronic Arts

Modes de jeu : Single player

Perspectives du joueur : First person

Languages : Aucune langue disponible

Classifications d'Ăąge :

U.S. & CA
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