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Détails du Jeu - Soko-Ban
Cover de Soko-Ban
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4 Octobre 2025 Ă  05:23
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Soko-Ban

Date de sortie : 1 décembre 1982

Plateformes : DOS, Commodore C64/128/MAX, MSX, Apple II, Sharp X1, SG-1000, PC-8800 Series, TRS-80, TRS-80 Color Computer, FM-7, NEC PC-6000 Series

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Note :

★★★☆☆ (17 votes)

Histoire : Histoire non disponible

Résumé : Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Genres : Puzzle

ThĂšmes : Aucun thĂšme disponible

Développeur : Thinking Rabbit

Éditeur : ASCII Corporation, Sega Enterprises, Ltd., Spectrum HoloByte, Inc., Tandy, Thinking Rabbit

Modes de jeu : Single player, Multiplayer

Perspectives du joueur : Bird view / Isometric

Languages : Aucune langue disponible

Classifications d'Ăąge : Aucune classification d'Ăąge disponible

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