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Détails du Jeu - Disney's Donald Duck: Goin' Quackers
Cover de Disney's Donald Duck: Goin' Quackers
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Disney's Donald Duck: Goin' Quackers

Date de sortie : 13 décembre 2000

Plateformes : PlayStation 2, Nintendo GameCube

EAN Code-barres :

Aucun code-barres disponible pour ce jeu

Note :

★★★☆☆ (7 votes)

Histoire : Histoire non disponible

Résumé : Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Genres : Fighting, Platform

ThĂšmes : Action, Comedy, Kids

Développeur : Ubisoft Milan

Éditeur : Ubisoft Entertainment

Modes de jeu : Single player

Perspectives du joueur : Third person

Languages :

English

Classifications d'Ăąge :

U.S. & CA
â–Ÿ
EU
â–Ÿ

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