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The Bard's Tale II: The Destiny Knight

Date de sortie : 31 décembre 1986

Plateformes : DOS, Commodore C64/128/MAX, Amiga, Apple II, Apple IIGS

EAN Code-barres :

Aucun code-barres disponible pour ce jeu

Note :

★★★☆☆ (12 votes)

Histoire : Histoire non disponible

Résumé : When the going gets even tougher...

Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him.

When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster?

It must be your destiny.

Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost.

A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet.

There are 25 different full-color scrolling mazes like Fanskar's Castle.

Genres : Role-playing (RPG)

ThĂšmes : Fantasy

Développeur : Interplay Productions

Éditeur : Electronic Arts

Modes de jeu : Single player

Perspectives du joueur : First person

Languages : Aucune langue disponible

Classifications d'Ăąge :

U.S. & CA
â–Ÿ

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